﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Polar.AI.Common
{
    public interface IBody
    {
        Vector2 Position { get; set; }
        Vector2 LinearVelocity { get; set; }
        object UserData { get; set; }
        float Radius { get; }

        Vector2 Forward();
        float Direction();
        void ApplyForce(Vector2 force);
    }
}
